A 2D Farming RPG
This is just a simple 2D farming RPG game
Loading...
Searching...
No Matches
- a -
AddItem() :
InventoryManager
AddItemAtPosition() :
InventoryManager
AfterSceneLoad() :
SceneItemsManager
AfterSceneLoaded() :
GridPropertiesManager
AnimationEventPlayFootstepSound() :
MovementAnimationParameterControl
ApplyCharacterCustomisationParameters() :
AnimationOverrides
Awake() :
GenerateGUID
,
GridPropertiesManager
,
InventoryManager
,
Item
,
ItemNudge
,
MovementAnimationParameterControl
,
ObscuringItemFader
,
Player
,
SaveLoadManager
,
SceneItemsManager
,
SingletonMonobehaviour< T >
,
UIInventoryBar
,
UIInventorySlot
- c -
CallAdvanceGameDayEvent() :
EventHandler
CallAdvanceGameHourEvent() :
EventHandler
CallAdvanceGameMinuteEvent() :
EventHandler
CallAdvanceGameSeasonEvent() :
EventHandler
CallAdvanceGameYearEvent() :
EventHandler
CallAfterSceneLoadEvent() :
EventHandler
CallAfterSceneLoadFadeInEvent() :
EventHandler
CallBeforeSceneUnloadEvent() :
EventHandler
CallBeforeSceneUnloadFadeOutEvent() :
EventHandler
CallDropSelectedItemEvent() :
EventHandler
CallInventoryUpdatedEvent() :
EventHandler
CallMovementEvent() :
EventHandler
CharacterAttribute() :
CharacterAttribute
ClearCarriedItem() :
Player
ClearCursors() :
UIInventorySlot
ClearHighlightOnInventorySlots() :
UIInventoryBar
ClearInventorySlots() :
UIInventoryBar
ClearSelectedInventoryItem() :
InventoryManager
ClearSelectedItem() :
UIInventorySlot
CreateInventoryLists() :
InventoryManager
CreateItemDetailsDictionary() :
InventoryManager
- d -
DestroyInventoryTextBox() :
UIInventorySlot
DestroySceneItems() :
SceneItemsManager
DisableCursor() :
GridCursor
DisablePlayerInput() :
Player
DisablePlayerInputAndResetMovement() :
Player
DisplayCursor() :
GridCursor
DropSelectedItemAtMousePosition() :
UIInventorySlot
- e -
EnableCursor() :
GridCursor
EnablePlayerInput() :
Player
- f -
Fade() :
SceneControllerManager
FadeAndLoadScene() :
SceneControllerManager
FadeAndSwitchScenes() :
SceneControllerManager
FadeIn() :
ObscuringItemFader
FadeInRoutine() :
ObscuringItemFader
FadeOut() :
ObscuringItemFader
FadeOutRoutine() :
ObscuringItemFader
FindItemInInventory() :
InventoryManager
FixedUpdate() :
Player
- g -
GameObjectSave() :
GameObjectSave
GameTick() :
TimeManager
GetDayOfWeek() :
TimeManager
GetGridPositionForCursor() :
GridCursor
GetGridPositionForPlayer() :
GridCursor
GetGridPropertyDetails() :
GridPropertiesManager
GetItemDescription() :
ItemCodeDescriptionDrawer
GetItemDetails() :
InventoryManager
GetItemTypeDescription() :
InventoryManager
GetPlayerViewportPosition() :
Player
GetPropertyHeight() :
ItemCodeDescriptionDrawer
GetRectTransformPositionForCursor() :
GridCursor
GetSelectedInventoryItem() :
InventoryManager
GetSelectedInventoryItemDetails() :
InventoryManager
GridCoordinate() :
GridCoordinate
GridProperty() :
GridProperty
GridPropertyDetails() :
GridPropertyDetails
- i -
Init() :
Item
InitialiseGridProperties() :
GridPropertiesManager
InstantiateSceneItem() :
SceneItemsManager
InstantiateSceneItems() :
SceneItemsManager
InventoryUpdated() :
UIInventoryBar
ISaveableDeregister() :
GridPropertiesManager
,
ISaveable
,
SceneItemsManager
ISaveableRegister() :
GridPropertiesManager
,
ISaveable
,
SceneItemsManager
ISaveableRestoreScene() :
GridPropertiesManager
,
ISaveable
,
SceneItemsManager
ISaveableStoreScene() :
GridPropertiesManager
,
ISaveable
,
SceneItemsManager
IsCursorValidForCommodity() :
GridCursor
IsCursorValidForSeed() :
GridCursor
- l -
LoadSceneAndSetActive() :
SceneControllerManager
- o -
OnBeginDrag() :
UIInventorySlot
OnDisable() :
GameClock
,
GridCursor
,
GridPropertiesManager
,
MovementAnimationParameterControl
,
SceneItemsManager
,
SwitchConfineBoundingShape
,
TilemapGridProperties
,
UIInventoryBar
,
UIInventorySlot
OnDrag() :
UIInventorySlot
OnEnable() :
GameClock
,
GridCursor
,
GridPropertiesManager
,
MovementAnimationParameterControl
,
SceneItemsManager
,
SwitchConfineBoundingShape
,
TilemapGridProperties
,
UIInventoryBar
,
UIInventorySlot
OnEndDrag() :
UIInventorySlot
OnGUI() :
ItemCodeDescriptionDrawer
OnPointerClick() :
UIInventorySlot
OnPointerEnter() :
UIInventorySlot
OnPointerExit() :
UIInventorySlot
OnTriggerEnter2D() :
ItemNudge
,
ItemPickup
,
TriggerObscuringItemFader
OnTriggerExit2D() :
ItemNudge
,
TriggerObscuringItemFader
OnTriggerStay2D() :
SceneTeleport
operator Vector2() :
GridCoordinate
operator Vector2Int() :
GridCoordinate
operator Vector3() :
GridCoordinate
operator Vector3Int() :
GridCoordinate
- p -
PlayerClickInput() :
Player
PlayerMovement() :
Player
PlayerMovementInput() :
Player
PlayerTestInput() :
Player
PlayerWalkInput() :
Player
ProcessPlayerClickInput() :
Player
ProcessPlayerClickInputCommodity() :
Player
ProcessPlayerClickInputSeed() :
Player
- r -
RemoveItem() :
InventoryManager
RemoveItemAtPosition() :
InventoryManager
ResetAnimatioTriggers() :
Player
ResetMovement() :
Player
RestoreCurrentSceneData() :
SaveLoadManager
RotateAntiClock() :
ItemNudge
RotateClock() :
ItemNudge
- s -
SceneItem() :
SceneItem
SceneLoaded() :
GridCursor
,
UIInventorySlot
SetAnimationParameters() :
MovementAnimationParameterControl
SetCursorToInvalid() :
GridCursor
SetCursorToValid() :
GridCursor
SetCursorValidity() :
GridCursor
SetGridPropertyDetails() :
GridPropertiesManager
SetHighlightedInventorySlots() :
UIInventoryBar
SetSelectedInventoryItem() :
InventoryManager
SetSelectedItem() :
UIInventorySlot
SetTextBoxText() :
UIInventoryTextBox
Settings() :
Settings
ShowCarriedItem() :
Player
Start() :
AnimationOverrides
,
GridCursor
,
GridPropertiesManager
,
Item
,
Player
,
SceneControllerManager
,
TimeManager
,
UIInventorySlot
StoreCurrentSceneData() :
SaveLoadManager
SwapInventoryItems() :
InventoryManager
SwitchBoundingShape() :
SwitchConfineBoundingShape
SwitchInventoryBarPosition() :
UIInventoryBar
- t -
TestAdvanceGameDay() :
TimeManager
TestAdvanceGameMinute() :
TimeManager
- u -
Update() :
GridCursor
,
Player
,
PlayerAnimationTest
,
TilemapGridProperties
,
TimeManager
,
UIInventoryBar
UpdateGameSecond() :
TimeManager
UpdateGameTime() :
GameClock
UpdateGridProperties() :
TilemapGridProperties
- v -
Vector3Serializable() :
Vector3Serializable
Generated on Thu Jun 1 2023 20:52:47 for A 2D Farming RPG by
1.9.5