Used to obscure items when player is behind them. So that player can see the avatar clearly.
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Used to obscure items when player is behind them. So that player can see the avatar clearly.
Definition at line 9 of file ObscuringItemFader.cs.
◆ Awake()
void ObscuringItemFader.Awake |
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◆ FadeIn()
void ObscuringItemFader.FadeIn |
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inline |
◆ FadeInRoutine()
IEnumerator ObscuringItemFader.FadeInRoutine |
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inlineprivate |
This coroutine will fade in alpha value at each keyframe.
- Returns
Definition at line 38 of file ObscuringItemFader.cs.
◆ FadeOut()
void ObscuringItemFader.FadeOut |
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inline |
◆ FadeOutRoutine()
IEnumerator ObscuringItemFader.FadeOutRoutine |
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inlineprivate |
This coroutine will fade out alpha value at each keyframe.
- Returns
Definition at line 59 of file ObscuringItemFader.cs.
◆ m_SpriteRenderer
SpriteRenderer ObscuringItemFader.m_SpriteRenderer |
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private |
The documentation for this class was generated from the following file: