Definition at line 5 of file AnimationOverrides.cs.
◆ ApplyCharacterCustomisationParameters()
| void AnimationOverrides.ApplyCharacterCustomisationParameters |
( |
List< CharacterAttribute > |
characterAttributesList | ) |
|
|
inline |
◆ Start()
| void AnimationOverrides.Start |
( |
| ) |
|
|
inlineprivate |
◆ m_AnimationTypeDictionaryByAnimation
| Dictionary<AnimationClip, SO_AnimationType> AnimationOverrides.m_AnimationTypeDictionaryByAnimation |
|
private |
◆ m_AnimationTypeDictionaryByCompositeAttributeKey
| Dictionary<string, SO_AnimationType> AnimationOverrides.m_AnimationTypeDictionaryByCompositeAttributeKey |
|
private |
◆ m_Character
| GameObject AnimationOverrides.m_Character = null |
|
private |
◆ m_SOAnimationTypeArray
The documentation for this class was generated from the following file: