Definition at line 5 of file AnimationOverrides.cs.
◆ ApplyCharacterCustomisationParameters()
void AnimationOverrides.ApplyCharacterCustomisationParameters |
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List< CharacterAttribute > |
characterAttributesList | ) |
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◆ Start()
void AnimationOverrides.Start |
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◆ m_AnimationTypeDictionaryByAnimation
Dictionary<AnimationClip, SO_AnimationType> AnimationOverrides.m_AnimationTypeDictionaryByAnimation |
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◆ m_AnimationTypeDictionaryByCompositeAttributeKey
Dictionary<string, SO_AnimationType> AnimationOverrides.m_AnimationTypeDictionaryByCompositeAttributeKey |
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◆ m_Character
GameObject AnimationOverrides.m_Character = null |
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◆ m_SOAnimationTypeArray
The documentation for this class was generated from the following file: