A 2D Farming RPG
This is just a simple 2D farming RPG game
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GameObjectSave Class Reference

Store all scenes in here. If we have 3 scenes, we have 3 entries. More...

Collaboration diagram for GameObjectSave:
Collaboration graph

Public Member Functions

 GameObjectSave ()
 Default constructor More...
 
 GameObjectSave (Dictionary< string, SceneSave > sceneData)
 A constructor to pass data More...
 

Data Fields

Dictionary< string, SceneSavem_SceneData
 

Detailed Description

Store all scenes in here. If we have 3 scenes, we have 3 entries.

Definition at line 8 of file GameObjectSave.cs.

Constructor & Destructor Documentation

◆ GameObjectSave() [1/2]

GameObjectSave.GameObjectSave ( )
inline

Default constructor

Definition at line 16 of file GameObjectSave.cs.

◆ GameObjectSave() [2/2]

GameObjectSave.GameObjectSave ( Dictionary< string, SceneSave sceneData)
inline

A constructor to pass data

Parameters
sceneData

Definition at line 25 of file GameObjectSave.cs.

Field Documentation

◆ m_SceneData

Dictionary<string, SceneSave> GameObjectSave.m_SceneData

Definition at line 11 of file GameObjectSave.cs.


The documentation for this class was generated from the following file: