A 2D Farming RPG
This is just a simple 2D farming RPG game
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Store all scenes in here. If we have 3 scenes, we have 3 entries. More...
Public Member Functions | |
GameObjectSave () | |
Default constructor More... | |
GameObjectSave (Dictionary< string, SceneSave > sceneData) | |
A constructor to pass data More... | |
Data Fields | |
Dictionary< string, SceneSave > | m_SceneData |
Store all scenes in here. If we have 3 scenes, we have 3 entries.
Definition at line 8 of file GameObjectSave.cs.
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inline |
Default constructor
Definition at line 16 of file GameObjectSave.cs.
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inline |
Dictionary<string, SceneSave> GameObjectSave.m_SceneData |
Definition at line 11 of file GameObjectSave.cs.