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    A 2D Farming RPG
    
   This is just a simple 2D farming RPG game 
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Store all scenes in here. If we have 3 scenes, we have 3 entries. More...

Public Member Functions | |
| GameObjectSave () | |
| Default constructor   More... | |
| GameObjectSave (Dictionary< string, SceneSave > sceneData) | |
| A constructor to pass data   More... | |
Data Fields | |
| Dictionary< string, SceneSave > | m_SceneData | 
Store all scenes in here. If we have 3 scenes, we have 3 entries.
Definition at line 8 of file GameObjectSave.cs.
      
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  inline | 
Default constructor
Definition at line 16 of file GameObjectSave.cs.
      
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  inline | 
| Dictionary<string, SceneSave> GameObjectSave.m_SceneData | 
Definition at line 11 of file GameObjectSave.cs.