This class handle the game settings.
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This class handle the game settings.
Definition at line 8 of file Settings.cs.
◆ Settings()
static Settings.Settings |
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◆ m_BreakingTool
const string Settings.m_BreakingTool = "Pickaxe" |
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◆ m_ChoppingTool
const string Settings.m_ChoppingTool = "Axe" |
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◆ m_CollectingTool
const string Settings.m_CollectingTool = "Basket" |
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◆ m_FadeInSeconds
const float Settings.m_FadeInSeconds = 0.25f |
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◆ m_FadeOutSeconds
const float Settings.m_FadeOutSeconds = 0.35f |
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◆ m_GridCellSize
const float Settings.m_GridCellSize = 1.0f |
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Grid cell size in unity units.
Definition at line 19 of file Settings.cs.
◆ m_HoeingTool
const string Settings.m_HoeingTool = "Hoe" |
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◆ m_IdleDown
◆ m_IdleLeft
◆ m_IdleRight
◆ m_IdleUp
Shared Animation Parameters.
Definition at line 53 of file Settings.cs.
◆ m_IsLiftingToolDown
int Settings.m_IsLiftingToolDown |
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◆ m_IsLiftingToolLeft
int Settings.m_IsLiftingToolLeft |
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◆ m_IsLiftingToolRight
int Settings.m_IsLiftingToolRight |
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◆ m_IsLiftingToolUp
int Settings.m_IsLiftingToolUp |
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◆ m_IsPickingDown
int Settings.m_IsPickingDown |
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◆ m_IsPickingLeft
int Settings.m_IsPickingLeft |
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◆ m_IsPickingRight
int Settings.m_IsPickingRight |
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◆ m_IsPickingUp
int Settings.m_IsPickingUp |
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◆ m_IsRunning
◆ m_IsSwingingToolDown
int Settings.m_IsSwingingToolDown |
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◆ m_IsSwingingToolLeft
int Settings.m_IsSwingingToolLeft |
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◆ m_IsSwingingToolRight
int Settings.m_IsSwingingToolRight |
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◆ m_IsSwingingToolUp
int Settings.m_IsSwingingToolUp |
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◆ m_IsUsingToolDown
int Settings.m_IsUsingToolDown |
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◆ m_IsUsingToolLeft
int Settings.m_IsUsingToolLeft |
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◆ m_IsUsingToolRight
int Settings.m_IsUsingToolRight |
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◆ m_IsUsingToolUp
int Settings.m_IsUsingToolUp |
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◆ m_IsWalking
◆ m_PlayerInitialInventoryCapacity
int Settings.m_PlayerInitialInventoryCapacity = 24 |
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◆ m_PlayerMaximumInventoryCapacity
int Settings.m_PlayerMaximumInventoryCapacity = 48 |
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◆ m_ReapingTool
const string Settings.m_ReapingTool = "Scythe" |
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◆ m_RunningSpeed
const float Settings.m_RunningSpeed = 5.333f |
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◆ m_SecondsPerGameSeconds
const float Settings.m_SecondsPerGameSeconds = 0.012f |
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◆ m_TargetAlpha
const float Settings.m_TargetAlpha = 0.45f |
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How it looks like after fading.
Definition at line 16 of file Settings.cs.
◆ m_ToolEffect
int Settings.m_ToolEffect |
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◆ m_WalkingSpeed
const float Settings.m_WalkingSpeed = 2.666f |
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◆ m_WateringTool
const string Settings.m_WateringTool = "Watering Can" |
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◆ m_XInput
◆ m_YInput
The documentation for this class was generated from the following file: