1using System.Collections;
2using System.Collections.Generic;
73 m_XInput = Animator.StringToHash(
"xInput");
74 m_YInput = Animator.StringToHash(
"yInput");
96 m_IdleUp = Animator.StringToHash(
"idleUp");
97 m_IdleDown = Animator.StringToHash(
"idleDown");
98 m_IdleLeft = Animator.StringToHash(
"idleLeft");
This class handle the game settings.
static int m_PlayerInitialInventoryCapacity
Inventory.
const string m_BreakingTool
const float m_FadeOutSeconds
const float m_TargetAlpha
How it looks like after fading.
const float m_GridCellSize
Grid cell size in unity units.
static int m_IsSwingingToolLeft
static int m_IsLiftingToolRight
static int m_IsUsingToolDown
const string m_HoeingTool
const string m_ChoppingTool
const float m_FadeInSeconds
Obscuring Item Fading.
static int m_PlayerMaximumInventoryCapacity
const float m_WalkingSpeed
static int m_IsPickingRight
const float m_SecondsPerGameSeconds
static int m_IsPickingLeft
const string m_CollectingTool
static int m_IsLiftingToolLeft
static int m_XInput
Player Animation Parameters.
static int m_IsLiftingToolDown
static int m_IsPickingDown
static int m_IsSwingingToolDown
static int m_IsUsingToolRight
static int m_IsLiftingToolUp
const string m_ReapingTool
static int m_IsSwingingToolRight
static int m_IsUsingToolUp
const string m_WateringTool
static int m_IdleUp
Shared Animation Parameters.
const float m_RunningSpeed
Player Movements.
static int m_IsSwingingToolUp
static Settings()
static constructor
static int m_IsUsingToolLeft