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| void | OnEnable () |
| | Subscribe to the AdvanceGameMinuteEvent More...
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| |
| void | OnDisable () |
| | Unsubscribe from the AdvanceGameMinuteEvent More...
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| void | UpdateGameTime (int gameYear, Season gameSeason, int gameDay, string gameDayOfWeek, int gameHour, int gameMinute, int gameSecond) |
| | Update UI game time More...
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| |
Definition at line 4 of file GameClock.cs.
◆ OnDisable()
| void GameClock.OnDisable |
( |
| ) |
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inlineprivate |
Unsubscribe from the AdvanceGameMinuteEvent
Definition at line 22 of file GameClock.cs.
◆ OnEnable()
| void GameClock.OnEnable |
( |
| ) |
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inlineprivate |
Subscribe to the AdvanceGameMinuteEvent
Definition at line 14 of file GameClock.cs.
◆ UpdateGameTime()
| void GameClock.UpdateGameTime |
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int |
gameYear, |
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Season |
gameSeason, |
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int |
gameDay, |
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string |
gameDayOfWeek, |
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int |
gameHour, |
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int |
gameMinute, |
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int |
gameSecond |
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) |
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inlineprivate |
Update UI game time
- Parameters
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| gameYear | |
| gameSeason | |
| gameDay | |
| gameDayOfWeek | |
| gameHour | |
| gameMinute | |
| gameSecond | |
Definition at line 37 of file GameClock.cs.
◆ m_DateText
| TextMeshProUGUI GameClock.m_DateText = null |
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private |
◆ m_SeasonText
| TextMeshProUGUI GameClock.m_SeasonText = null |
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private |
◆ m_TimeText
| TextMeshProUGUI GameClock.m_TimeText = null |
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private |
◆ m_YearText
| TextMeshProUGUI GameClock.m_YearText = null |
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private |
The documentation for this class was generated from the following file: