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void | OnEnable () |
| Subscribe to the AdvanceGameMinuteEvent More...
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void | OnDisable () |
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void | UpdateGameTime (int gameYear, Season gameSeason, int gameDay, string gameDayOfWeek, int gameHour, int gameMinute, int gameSecond) |
| Update UI game time More...
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Definition at line 4 of file GameClock.cs.
◆ OnDisable()
void GameClock.OnDisable |
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inlineprivate |
Unsubscribe from the AdvanceGameMinuteEvent
Definition at line 22 of file GameClock.cs.
◆ OnEnable()
void GameClock.OnEnable |
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inlineprivate |
Subscribe to the AdvanceGameMinuteEvent
Definition at line 14 of file GameClock.cs.
◆ UpdateGameTime()
void GameClock.UpdateGameTime |
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int |
gameYear, |
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Season |
gameSeason, |
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int |
gameDay, |
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string |
gameDayOfWeek, |
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int |
gameHour, |
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int |
gameMinute, |
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int |
gameSecond |
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inlineprivate |
Update UI game time
- Parameters
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gameYear | |
gameSeason | |
gameDay | |
gameDayOfWeek | |
gameHour | |
gameMinute | |
gameSecond | |
Definition at line 37 of file GameClock.cs.
◆ m_DateText
TextMeshProUGUI GameClock.m_DateText = null |
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◆ m_SeasonText
TextMeshProUGUI GameClock.m_SeasonText = null |
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◆ m_TimeText
TextMeshProUGUI GameClock.m_TimeText = null |
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◆ m_YearText
TextMeshProUGUI GameClock.m_YearText = null |
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private |
The documentation for this class was generated from the following file: