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| void  | OnEnable () | 
|   | Subscribe to the AdvanceGameMinuteEvent   More...
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|   | 
| void  | OnDisable () | 
|   | Unsubscribe from the AdvanceGameMinuteEvent   More...
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|   | 
| void  | UpdateGameTime (int gameYear, Season gameSeason, int gameDay, string gameDayOfWeek, int gameHour, int gameMinute, int gameSecond) | 
|   | Update UI game time   More...
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|   | 
Definition at line 4 of file GameClock.cs.
 
◆ OnDisable()
  
  
      
        
          | void GameClock.OnDisable  | 
          ( | 
           | ) | 
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inlineprivate   | 
  
 
Unsubscribe from the AdvanceGameMinuteEvent  
Definition at line 22 of file GameClock.cs.
 
 
◆ OnEnable()
  
  
      
        
          | void GameClock.OnEnable  | 
          ( | 
           | ) | 
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inlineprivate   | 
  
 
Subscribe to the AdvanceGameMinuteEvent  
Definition at line 14 of file GameClock.cs.
 
 
◆ UpdateGameTime()
  
  
      
        
          | void GameClock.UpdateGameTime  | 
          ( | 
          int  | 
          gameYear,  | 
         
        
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          Season  | 
          gameSeason,  | 
         
        
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          int  | 
          gameDay,  | 
         
        
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          string  | 
          gameDayOfWeek,  | 
         
        
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          int  | 
          gameHour,  | 
         
        
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          int  | 
          gameMinute,  | 
         
        
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          int  | 
          gameSecond  | 
         
        
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          ) | 
           |  | 
         
       
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inlineprivate   | 
  
 
Update UI game time  
- Parameters
 - 
  
    | gameYear |  | 
    | gameSeason |  | 
    | gameDay |  | 
    | gameDayOfWeek |  | 
    | gameHour |  | 
    | gameMinute |  | 
    | gameSecond |  | 
  
   
Definition at line 37 of file GameClock.cs.
 
 
◆ m_DateText
  
  
      
        
          | TextMeshProUGUI GameClock.m_DateText = null | 
         
       
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private   | 
  
 
 
◆ m_SeasonText
  
  
      
        
          | TextMeshProUGUI GameClock.m_SeasonText = null | 
         
       
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private   | 
  
 
 
◆ m_TimeText
  
  
      
        
          | TextMeshProUGUI GameClock.m_TimeText = null | 
         
       
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private   | 
  
 
 
◆ m_YearText
  
  
      
        
          | TextMeshProUGUI GameClock.m_YearText = null | 
         
       
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private   | 
  
 
 
The documentation for this class was generated from the following file: