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enum | AnimationName {
IDLE_DOWN
, IDLE_UP
, IDLE_RIGHT
, IDLE_LEFT
,
WALK_UP
, WALK_DOWN
, WALK_RIGHT
, WALK_LEFT
,
RUN_UP
, RUN_DOWN
, RUN_RIGHT
, RUN_LEFT
,
USE_TOOL_UP
, USE_TOOL_DOWN
, USE_TOOL_RIGHT
, USE_TOOL_LEFT
,
SWING_TOOL_UP
, SWING_TOOL_DOWN
, SWING_TOOL_RIGHT
, SWING_TOOL_LEFT
,
LIFT_TOOL_UP
, LIFT_TOOL_DOWN
, LIFT_TOOL_RIGHT
, LIFT_TOOL_LEFT
,
HOLD_TOOL_UP
, HOLD_TOOL_DOWN
, HOLD_TOOL_RIGHT
, HOLD_TOOL_LEFT
,
PICK_UP
, PICK_DOWN
, PICK_RIGHT
, PICK_LEFT
,
COUNT
} |
| Describes all the animation states More...
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enum | CharacterPartAnimator {
body
, arms
, hair
, tool
,
hat
, count
} |
| Describes the character part animator. Each body part has a separate animator More...
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|
enum | PartVariantColor { NONE
, COUNT
} |
| Describe the part variant color Currently we don't use that because we don't have the assets with different colors. More...
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enum | PartVariantType {
NONE
, CARRY
, HOE
, PICKAXE
,
AXE
, SCYTHE
, WATERINGCAN
, COUNT
} |
| Describes the part variant type More...
|
|
enum | GridBoolProperty {
Diggable
, CanDropItem
, CanPlaceFurniture
, IsPath
,
IsNPCObstacle
} |
| Describes the Grid bool property. Each grid holds following information. More...
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enum | InventoryLocation { Player
, Chest
, Count
} |
| Describes the type of inventory and count Ex: player inventory or chest inventory More...
|
|
enum | SceneName { Scene1_Farm
, Scene2_Field
, Scene3_Cabin
} |
| Describes different scenes. More...
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|
enum | Season {
Spring
, Summer
, Autumn
, Winter
,
None
, Count
} |
| Used for time mechanism More...
|
|
enum | ToolEffect { NONE
, WATERING
} |
| Describes the tool effect More...
|
|
enum | Direction {
NONE
, UP
, DOWN
, LEFT
,
RIGHT
} |
| Describes the player facing direction More...
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|
enum | ItemType {
Seed
, Commodity
, WateringTool
, HoeingTool
,
ChoppingTool
, BreakingTool
, ReapingTool
, CollectingTool
,
ReapableScenary
, Furniture
, Count
, None
} |
| Describe the item type More...
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|