A 2D Farming RPG
This is just a simple 2D farming RPG game
Loading...
Searching...
No Matches
Enums.cs
Go to the documentation of this file.
1
5public enum AnimationName
6{
11
12 WALK_UP,
16
17 RUN_UP,
18 RUN_DOWN,
21
26
31
36
41
42 PICK_UP,
46
47 COUNT
48}
49
55{
56 body,
57 arms,
58 hair,
59 tool,
60 hat,
61 count
62}
63
70{
71 NONE,
72 COUNT
73}
74
78public enum PartVariantType
79{
80 NONE,
81 CARRY,
82 HOE,
83 PICKAXE,
84 AXE,
85 SCYTHE,
87 COUNT
88}
89
95{
99 IsPath,
101}
102
108{
109 Player,
110 Chest,
111 Count
112}
113
117public enum SceneName
118{
122}
123
127public enum Season
128{
129 Spring,
130 Summer,
131 Autumn,
132 Winter,
133 None,
134 Count
135}
136
140public enum ToolEffect
141{
142 NONE,
144}
145
149public enum Direction
150{
151 NONE,
152 UP,
153 DOWN,
154 LEFT,
155 RIGHT
156}
157
161public enum ItemType
162{
163 Seed,
164 Commodity,
172 Furniture,
173 Count,
174 None
175}
Direction
Describes the player facing direction
Definition: Enums.cs:150
ToolEffect
Describes the tool effect
Definition: Enums.cs:141
PartVariantType
Describes the part variant type
Definition: Enums.cs:79
InventoryLocation
Describes the type of inventory and count Ex: player inventory or chest inventory
Definition: Enums.cs:108
SceneName
Describes different scenes.
Definition: Enums.cs:118
ItemType
Describe the item type
Definition: Enums.cs:162
@ BreakingTool
@ WateringTool
@ ChoppingTool
@ CollectingTool
@ ReapableScenary
GridBoolProperty
Describes the Grid bool property. Each grid holds following information.
Definition: Enums.cs:95
AnimationName
Describes all the animation states
Definition: Enums.cs:6
PartVariantColor
Describe the part variant color Currently we don't use that because we don't have the assets with dif...
Definition: Enums.cs:70
CharacterPartAnimator
Describes the character part animator. Each body part has a separate animator
Definition: Enums.cs:55
Season
Used for time mechanism
Definition: Enums.cs:128