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static void | CallDropSelectedItemEvent () |
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static void | CallInventoryUpdatedEvent (InventoryLocation inventoryLocation, List< InventoryItem > inventoryList) |
| Update the event More...
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static void | CallMovementEvent (float xInput, float yInput, bool isWalking, bool isRunning, bool isIdle, bool isCarrying, ToolEffect toolEffect, bool isUsingToolRight, bool isUsingToolLeft, bool isUsingToolUp, bool isUsingToolDown, bool isLiftingToolRight, bool isLiftingToolLeft, bool isLiftingToolUp, bool isLiftingToolDown, bool isPickingRight, bool isPickingLeft, bool isPickingUp, bool isPickingDown, bool isSwingingToolRight, bool isSwingingToolLeft, bool isSwingingToolUp, bool isSwingingToolDown, bool idleRight, bool idleLeft, bool idleUp, bool idleDown) |
| Movement Event Call For Publishers. More...
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static void | CallAdvanceGameMinuteEvent (int gameYear, Season gameSeason, int gameDay, string gameDayOfWeek, int gameHour, int gameMinute, int gameSecond) |
| Call the event AdvanceGameMinuteEvent More...
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static void | CallAdvanceGameHourEvent (int gameYear, Season gameSeason, int gameDay, string gameDayOfWeek, int gameHour, int gameMinute, int gameSecond) |
| Call the event AdvanceGameHourEvent More...
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static void | CallAdvanceGameDayEvent (int gameYear, Season gameSeason, int gameDay, string gameDayOfWeek, int gameHour, int gameMinute, int gameSecond) |
| Call the event AdvanceGameDayEvent More...
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static void | CallAdvanceGameSeasonEvent (int gameYear, Season gameSeason, int gameDay, string gameDayOfWeek, int gameHour, int gameMinute, int gameSecond) |
| Call the event AdvanceGameSeasonEvent More...
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static void | CallAdvanceGameYearEvent (int gameYear, Season gameSeason, int gameDay, string gameDayOfWeek, int gameHour, int gameMinute, int gameSecond) |
| Call the event AdvanceGameYearEvent More...
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static void | CallBeforeSceneUnloadFadeOutEvent () |
| Call before scene unload, fade out event More...
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static void | CallBeforeSceneUnloadEvent () |
| Call before scene unload event More...
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static void | CallAfterSceneLoadEvent () |
| Call after scene load event More...
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static void | CallAfterSceneLoadFadeInEvent () |
| Call after scene load fade in event More...
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static Action | m_DropSelectedItemEvent |
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static Action< InventoryLocation, List< InventoryItem > > | m_InventoryUpdatedEvent |
| Inventory Updated Event. More...
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static MovementDelegate | m_MovementEvent |
| Movement Event. More...
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static Action< int, Season, int, string, int, int, int > | AdvanceGameMinuteEvent |
| Time events. More...
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static Action< int, Season, int, string, int, int, int > | AdvanceGameHourEvent |
| Advance game hours More...
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static Action< int, Season, int, string, int, int, int > | AdvanceGameDayEvent |
| Advance game days More...
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static Action< int, Season, int, string, int, int, int > | AdvanceGameSeasonEvent |
| Advance game season More...
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static Action< int, Season, int, string, int, int, int > | AdvanceGameYearEvent |
| Advance game year More...
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static Action | BeforeSceneUnloadFadeOutEvent |
| Before scene unload, fade out event More...
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static Action | BeforeSceneUnloadEvent |
| Before scene unload event More...
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static Action | AfterSceneLoadEvent |
| After scene load event More...
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static Action | AfterSceneLoadFadeInEvent |
| After scene load fade in event More...
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Raise an handle event when a movement is triggered.
Definition at line 14 of file EventHandler.cs.