A 2D Farming RPG
This is just a simple 2D farming RPG game
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EventHandler.cs File Reference

Go to the source code of this file.

Data Structures

class  EventHandler
 Raise an handle event when a movement is triggered. More...
 

Functions

delegate void MovementDelegate (float xInput, float yInput, bool isWalking, bool isRunning, bool isIdle, bool isCarrying, ToolEffect toolEffect, bool isUsingToolRight, bool isUsingToolLeft, bool isUsingToolUp, bool isUsingToolDown, bool isLiftingToolRight, bool isLiftingToolLeft, bool isLiftingToolUp, bool isLiftingToolDown, bool isPickingRight, bool isPickingLeft, bool isPickingUp, bool isPickingDown, bool isSwingingToolRight, bool isSwingingToolLeft, bool isSwingingToolUp, bool isSwingingToolDown, bool idleRight, bool idleLeft, bool idleUp, bool idleDown)
 

Function Documentation

◆ MovementDelegate()

delegate void MovementDelegate ( float  xInput,
float  yInput,
bool  isWalking,
bool  isRunning,
bool  isIdle,
bool  isCarrying,
ToolEffect  toolEffect,
bool  isUsingToolRight,
bool  isUsingToolLeft,
bool  isUsingToolUp,
bool  isUsingToolDown,
bool  isLiftingToolRight,
bool  isLiftingToolLeft,
bool  isLiftingToolUp,
bool  isLiftingToolDown,
bool  isPickingRight,
bool  isPickingLeft,
bool  isPickingUp,
bool  isPickingDown,
bool  isSwingingToolRight,
bool  isSwingingToolLeft,
bool  isSwingingToolUp,
bool  isSwingingToolDown,
bool  idleRight,
bool  idleLeft,
bool  idleUp,
bool  idleDown 
)