A 2D Farming RPG
This is just a simple 2D farming RPG game
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Manage saving and loading scenes. This class is a singleton instance. More...
Public Member Functions | |
void | StoreCurrentSceneData () |
Loop through all ISaveable objects and trigger store scene data for each More... | |
void | RestoreCurrentSceneData () |
Loop through all ISaveable objects and trigger restore scene data for each More... | |
Data Fields | |
List< ISaveable > | iSaveableObjectList |
Protected Member Functions | |
override void | Awake () |
virtual void | Awake () |
Additional Inherited Members | |
Properties inherited from SingletonMonobehaviour< SaveLoadManager > | |
static T | Instance [get] |
Manage saving and loading scenes. This class is a singleton instance.
Definition at line 8 of file SaveLoadManager.cs.
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inlineprotectedvirtual |
Reimplemented from SingletonMonobehaviour< SaveLoadManager >.
Definition at line 12 of file SaveLoadManager.cs.
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inline |
Loop through all ISaveable objects and trigger restore scene data for each
Definition at line 32 of file SaveLoadManager.cs.
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inline |
Loop through all ISaveable objects and trigger store scene data for each
Definition at line 21 of file SaveLoadManager.cs.
List<ISaveable> SaveLoadManager.iSaveableObjectList |
Definition at line 10 of file SaveLoadManager.cs.