1using System.Collections.Generic;
2using UnityEngine.SceneManagement;
Manage saving and loading scenes. This class is a singleton instance.
void StoreCurrentSceneData()
Loop through all ISaveable objects and trigger store scene data for each
void RestoreCurrentSceneData()
Loop through all ISaveable objects and trigger restore scene data for each
List< ISaveable > iSaveableObjectList
Abstract class that inherited by all the game managers. All the game managers use singleton since gam...
Interface for unity ISaveable
void ISaveableRestoreScene(string sceneName)
void ISaveableStoreScene(string sceneName)