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void | OnTriggerStay2D (Collider2D collision) |
| If the collision happened with player, then teleport it to next scene. More...
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Definition at line 6 of file SceneTeleport.cs.
◆ OnTriggerStay2D()
void SceneTeleport.OnTriggerStay2D |
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Collider2D |
collision | ) |
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If the collision happened with player, then teleport it to next scene.
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Definition at line 16 of file SceneTeleport.cs.
◆ m_SceneNameGoTo
SceneName SceneTeleport.m_SceneNameGoTo = SceneName.Scene1_Farm |
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◆ m_ScenePositionGoTo
Vector3 SceneTeleport.m_ScenePositionGoTo = new Vector3() |
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The documentation for this class was generated from the following file: