A 2D Farming RPG
This is just a simple 2D farming RPG game
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SceneTeleport Class Reference
Inheritance diagram for SceneTeleport:
Inheritance graph
Collaboration diagram for SceneTeleport:
Collaboration graph

Private Member Functions

void OnTriggerStay2D (Collider2D collision)
 If the collision happened with player, then teleport it to next scene. More...
 

Private Attributes

SceneName m_SceneNameGoTo = SceneName.Scene1_Farm
 
Vector3 m_ScenePositionGoTo = new Vector3()
 

Detailed Description

Definition at line 6 of file SceneTeleport.cs.

Member Function Documentation

◆ OnTriggerStay2D()

void SceneTeleport.OnTriggerStay2D ( Collider2D  collision)
inlineprivate

If the collision happened with player, then teleport it to next scene.

Parameters
collision

Definition at line 16 of file SceneTeleport.cs.

Field Documentation

◆ m_SceneNameGoTo

SceneName SceneTeleport.m_SceneNameGoTo = SceneName.Scene1_Farm
private

Definition at line 9 of file SceneTeleport.cs.

◆ m_ScenePositionGoTo

Vector3 SceneTeleport.m_ScenePositionGoTo = new Vector3()
private

Definition at line 10 of file SceneTeleport.cs.


The documentation for this class was generated from the following file: