A 2D Farming RPG
This is just a simple 2D farming RPG game
Loading...
Searching...
No Matches
SceneItem Class Reference

We have scene item instances for every item in the scene that we want to store in a save file. More...

Collaboration diagram for SceneItem:
Collaboration graph

Public Member Functions

 SceneItem ()
 

Data Fields

int m_ItemCode
 
Vector3Serializable m_Position
 
string m_ItemName
 

Detailed Description

We have scene item instances for every item in the scene that we want to store in a save file.

Definition at line 6 of file SceneItem.cs.

Constructor & Destructor Documentation

◆ SceneItem()

SceneItem.SceneItem ( )
inline

Definition at line 12 of file SceneItem.cs.

Field Documentation

◆ m_ItemCode

int SceneItem.m_ItemCode

Definition at line 8 of file SceneItem.cs.

◆ m_ItemName

string SceneItem.m_ItemName

Definition at line 10 of file SceneItem.cs.

◆ m_Position

Vector3Serializable SceneItem.m_Position

Definition at line 9 of file SceneItem.cs.


The documentation for this class was generated from the following file: