A 2D Farming RPG
This is just a simple 2D farming RPG game
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SceneItem.cs
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1
5[System.Serializable]
6public class SceneItem
7{
8 public int m_ItemCode;
10 public string m_ItemName;
11
12 public SceneItem()
13 {
15 }
16}
We have scene item instances for every item in the scene that we want to store in a save file.
Definition: SceneItem.cs:7
string m_ItemName
Definition: SceneItem.cs:10
SceneItem()
Definition: SceneItem.cs:12
int m_ItemCode
Definition: SceneItem.cs:8
Vector3Serializable m_Position
Definition: SceneItem.cs:9
Unity Vector3 data type is NOT serializable. Therefore, it can't be searilize and saved to a datafile...