A 2D Farming RPG
This is just a simple 2D farming RPG game
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GenerateGUID Class Reference

Assign a unique GUID for the objects. These ids are used to retrive the gameobjects when restoring scene state. More...

Inheritance diagram for GenerateGUID:
Inheritance graph
Collaboration diagram for GenerateGUID:
Collaboration graph

Public Member Functions

void Awake ()
 Ensure that the object has a guaranteed unique id More...
 

Properties

string GUID [get, set]
 

Private Attributes

string m_GUID = ""
 

Detailed Description

Assign a unique GUID for the objects. These ids are used to retrive the gameobjects when restoring scene state.

Definition at line 8 of file GenerateGUID.cs.

Member Function Documentation

◆ Awake()

void GenerateGUID.Awake ( )
inline

Ensure that the object has a guaranteed unique id

Definition at line 18 of file GenerateGUID.cs.

Field Documentation

◆ m_GUID

string GenerateGUID.m_GUID = ""
private

Definition at line 11 of file GenerateGUID.cs.

Property Documentation

◆ GUID

string GenerateGUID.GUID
getset

Definition at line 13 of file GenerateGUID.cs.


The documentation for this class was generated from the following file: