Assign a unique GUID for the objects. These ids are used to retrive the gameobjects when restoring scene state.
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void | Awake () |
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Assign a unique GUID for the objects. These ids are used to retrive the gameobjects when restoring scene state.
Definition at line 8 of file GenerateGUID.cs.
◆ Awake()
void GenerateGUID.Awake |
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Ensure that the object has a guaranteed unique id
Definition at line 18 of file GenerateGUID.cs.
◆ m_GUID
string GenerateGUID.m_GUID = "" |
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◆ GUID
The documentation for this class was generated from the following file: