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    A 2D Farming RPG
    
   This is just a simple 2D farming RPG game 
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This class trigger fade in and out depending on the distance of the objects that needs to be fade out once the player is near. More...


Private Member Functions | |
| void | OnTriggerEnter2D (Collider2D collision) | 
| Get the gameobject we have collided with, and then get all the obscuring item fader components on it and it children - and then trigger the fade out.  More... | |
| void | OnTriggerExit2D (Collider2D collision) | 
| Get the gameobject we have collided with, and then get all the obscuring item fader components on it and it children - and then trigger the fade in.  More... | |
This class trigger fade in and out depending on the distance of the objects that needs to be fade out once the player is near.
Definition at line 8 of file TriggerObscuringItemFader.cs.
      
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  inlineprivate | 
Get the gameobject we have collided with, and then get all the obscuring item fader components on it and it children - and then trigger the fade out.
Definition at line 11 of file TriggerObscuringItemFader.cs.

      
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  inlineprivate | 
Get the gameobject we have collided with, and then get all the obscuring item fader components on it and it children - and then trigger the fade in.
Definition at line 25 of file TriggerObscuringItemFader.cs.
