A 2D Farming RPG
This is just a simple 2D farming RPG game
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This will get the information from serialiable object and populate these class Basically this will store the data in runtime. More...
Public Member Functions | |
GridPropertyDetails () | |
Data Fields | |
int | m_gridX |
int | m_gridY |
bool | m_IsDiggable = false |
bool | m_CanDropItem = false |
bool | m_CanPlaceFurniture = false |
bool | m_IsPath = false |
bool | m_IsNPCObstacle = false |
int | m_DaysSinceDug = -1 |
int | m_DaysSinceWatered = -1 |
int | m_SeedItemCode = -1 |
int | m_GrowthDays = -1 |
int | m_DaysSinceLastHarvest = -1 |
This will get the information from serialiable object and populate these class Basically this will store the data in runtime.
Definition at line 6 of file GridPropertyDetails.cs.
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inline |
Definition at line 24 of file GridPropertyDetails.cs.
bool GridPropertyDetails.m_CanDropItem = false |
Definition at line 11 of file GridPropertyDetails.cs.
bool GridPropertyDetails.m_CanPlaceFurniture = false |
Definition at line 12 of file GridPropertyDetails.cs.
int GridPropertyDetails.m_DaysSinceDug = -1 |
Definition at line 15 of file GridPropertyDetails.cs.
int GridPropertyDetails.m_DaysSinceLastHarvest = -1 |
Definition at line 19 of file GridPropertyDetails.cs.
int GridPropertyDetails.m_DaysSinceWatered = -1 |
Definition at line 16 of file GridPropertyDetails.cs.
int GridPropertyDetails.m_gridX |
Definition at line 8 of file GridPropertyDetails.cs.
int GridPropertyDetails.m_gridY |
Definition at line 9 of file GridPropertyDetails.cs.
int GridPropertyDetails.m_GrowthDays = -1 |
Definition at line 18 of file GridPropertyDetails.cs.
bool GridPropertyDetails.m_IsDiggable = false |
Definition at line 10 of file GridPropertyDetails.cs.
bool GridPropertyDetails.m_IsNPCObstacle = false |
Definition at line 14 of file GridPropertyDetails.cs.
bool GridPropertyDetails.m_IsPath = false |
Definition at line 13 of file GridPropertyDetails.cs.
int GridPropertyDetails.m_SeedItemCode = -1 |
Definition at line 17 of file GridPropertyDetails.cs.