A 2D Farming RPG
This is just a simple 2D farming RPG game
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GridPropertyDetails.cs
Go to the documentation of this file.
1
[System.Serializable]
6
public
class
GridPropertyDetails
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{
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public
int
m_gridX
;
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public
int
m_gridY
;
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public
bool
m_IsDiggable
=
false
;
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public
bool
m_CanDropItem
=
false
;
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public
bool
m_CanPlaceFurniture
=
false
;
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public
bool
m_IsPath
=
false
;
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public
bool
m_IsNPCObstacle
=
false
;
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public
int
m_DaysSinceDug
= -1;
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public
int
m_DaysSinceWatered
= -1;
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public
int
m_SeedItemCode
= -1;
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public
int
m_GrowthDays
= -1;
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public
int
m_DaysSinceLastHarvest
= -1;
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public
GridPropertyDetails
()
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{
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}
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}
GridPropertyDetails
This will get the information from serialiable object and populate these class Basically this will st...
Definition:
GridPropertyDetails.cs:7
GridPropertyDetails.m_IsPath
bool m_IsPath
Definition:
GridPropertyDetails.cs:13
GridPropertyDetails.m_CanDropItem
bool m_CanDropItem
Definition:
GridPropertyDetails.cs:11
GridPropertyDetails.m_IsNPCObstacle
bool m_IsNPCObstacle
Definition:
GridPropertyDetails.cs:14
GridPropertyDetails.m_CanPlaceFurniture
bool m_CanPlaceFurniture
Definition:
GridPropertyDetails.cs:12
GridPropertyDetails.m_DaysSinceLastHarvest
int m_DaysSinceLastHarvest
Definition:
GridPropertyDetails.cs:19
GridPropertyDetails.m_IsDiggable
bool m_IsDiggable
Definition:
GridPropertyDetails.cs:10
GridPropertyDetails.m_SeedItemCode
int m_SeedItemCode
Definition:
GridPropertyDetails.cs:17
GridPropertyDetails.m_DaysSinceDug
int m_DaysSinceDug
Definition:
GridPropertyDetails.cs:15
GridPropertyDetails.m_GrowthDays
int m_GrowthDays
Definition:
GridPropertyDetails.cs:18
GridPropertyDetails.m_DaysSinceWatered
int m_DaysSinceWatered
Definition:
GridPropertyDetails.cs:16
GridPropertyDetails.GridPropertyDetails
GridPropertyDetails()
Definition:
GridPropertyDetails.cs:24
GridPropertyDetails.m_gridX
int m_gridX
Definition:
GridPropertyDetails.cs:8
GridPropertyDetails.m_gridY
int m_gridY
Definition:
GridPropertyDetails.cs:9
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GridPropertyDetails.cs
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