3public class Item : MonoBehaviour
31 public void Init(
int itemCode )
ItemType
Describe the item type
This class will manage all the inventory related operations.
This class holds information of items.
Create a class that create nudge effect on grass and some other items. When player get near items,...
void Init(int itemCode)
At the start if we have a reapable item, we add the item nudge class.
SpriteRenderer m_SpriteRenderer