A 2D Farming RPG
This is just a simple 2D farming RPG game
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ItemDetails.cs
Go to the documentation of this file.
1using UnityEngine;
2
6[System.Serializable]
7public class ItemDetails
8{
9 public string m_ItemDescription;
10 public string m_ItemLongDescription;
11
12 public Sprite m_ItemSprite;
13
14 public short m_ItemUseGridRadius;
15 public float m_ItemUseRadius;
16 public int m_ItemCode;
18
19 public bool m_IsStartingItem;
20 public bool m_CanPickedUp;
21 public bool m_CanBeDropped;
22 public bool m_CanBeEaten;
23 public bool m_CanBeCarried;
24}
ItemType
Describe the item type
Definition: Enums.cs:162
This class holds information of items.
Definition: ItemDetails.cs:8
bool m_IsStartingItem
Definition: ItemDetails.cs:19
short m_ItemUseGridRadius
Definition: ItemDetails.cs:14
string m_ItemLongDescription
Definition: ItemDetails.cs:10
bool m_CanBeDropped
Definition: ItemDetails.cs:21
Sprite m_ItemSprite
Definition: ItemDetails.cs:12
ItemType m_ItemType
Definition: ItemDetails.cs:17
bool m_CanBeCarried
Definition: ItemDetails.cs:23
bool m_CanBeEaten
Definition: ItemDetails.cs:22
int m_ItemCode
Definition: ItemDetails.cs:16
string m_ItemDescription
Definition: ItemDetails.cs:9
bool m_CanPickedUp
Definition: ItemDetails.cs:20
float m_ItemUseRadius
Definition: ItemDetails.cs:15