A 2D Farming RPG
This is just a simple 2D farming RPG game
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ItemDetails Class Reference

This class holds information of items. More...

Collaboration diagram for ItemDetails:
Collaboration graph

Data Fields

string m_ItemDescription
 
string m_ItemLongDescription
 
Sprite m_ItemSprite
 
short m_ItemUseGridRadius
 
float m_ItemUseRadius
 
int m_ItemCode
 
ItemType m_ItemType
 
bool m_IsStartingItem
 
bool m_CanPickedUp
 
bool m_CanBeDropped
 
bool m_CanBeEaten
 
bool m_CanBeCarried
 

Detailed Description

This class holds information of items.

Definition at line 7 of file ItemDetails.cs.

Field Documentation

◆ m_CanBeCarried

bool ItemDetails.m_CanBeCarried

Definition at line 23 of file ItemDetails.cs.

◆ m_CanBeDropped

bool ItemDetails.m_CanBeDropped

Definition at line 21 of file ItemDetails.cs.

◆ m_CanBeEaten

bool ItemDetails.m_CanBeEaten

Definition at line 22 of file ItemDetails.cs.

◆ m_CanPickedUp

bool ItemDetails.m_CanPickedUp

Definition at line 20 of file ItemDetails.cs.

◆ m_IsStartingItem

bool ItemDetails.m_IsStartingItem

Definition at line 19 of file ItemDetails.cs.

◆ m_ItemCode

int ItemDetails.m_ItemCode

Definition at line 16 of file ItemDetails.cs.

◆ m_ItemDescription

string ItemDetails.m_ItemDescription

Definition at line 9 of file ItemDetails.cs.

◆ m_ItemLongDescription

string ItemDetails.m_ItemLongDescription

Definition at line 10 of file ItemDetails.cs.

◆ m_ItemSprite

Sprite ItemDetails.m_ItemSprite

Definition at line 12 of file ItemDetails.cs.

◆ m_ItemType

ItemType ItemDetails.m_ItemType

Definition at line 17 of file ItemDetails.cs.

◆ m_ItemUseGridRadius

short ItemDetails.m_ItemUseGridRadius

Definition at line 14 of file ItemDetails.cs.

◆ m_ItemUseRadius

float ItemDetails.m_ItemUseRadius

Definition at line 15 of file ItemDetails.cs.


The documentation for this class was generated from the following file: