| A 2D Farming RPG
    This is just a simple 2D farming RPG game | 
This class holds information of items. More...

| Data Fields | |
| string | m_ItemDescription | 
| string | m_ItemLongDescription | 
| Sprite | m_ItemSprite | 
| short | m_ItemUseGridRadius | 
| float | m_ItemUseRadius | 
| int | m_ItemCode | 
| ItemType | m_ItemType | 
| bool | m_IsStartingItem | 
| bool | m_CanPickedUp | 
| bool | m_CanBeDropped | 
| bool | m_CanBeEaten | 
| bool | m_CanBeCarried | 
This class holds information of items.
Definition at line 7 of file ItemDetails.cs.
| bool ItemDetails.m_CanBeCarried | 
Definition at line 23 of file ItemDetails.cs.
| bool ItemDetails.m_CanBeDropped | 
Definition at line 21 of file ItemDetails.cs.
| bool ItemDetails.m_CanBeEaten | 
Definition at line 22 of file ItemDetails.cs.
| bool ItemDetails.m_CanPickedUp | 
Definition at line 20 of file ItemDetails.cs.
| bool ItemDetails.m_IsStartingItem | 
Definition at line 19 of file ItemDetails.cs.
| int ItemDetails.m_ItemCode | 
Definition at line 16 of file ItemDetails.cs.
| string ItemDetails.m_ItemDescription | 
Definition at line 9 of file ItemDetails.cs.
| string ItemDetails.m_ItemLongDescription | 
Definition at line 10 of file ItemDetails.cs.
| Sprite ItemDetails.m_ItemSprite | 
Definition at line 12 of file ItemDetails.cs.
| ItemType ItemDetails.m_ItemType | 
Definition at line 17 of file ItemDetails.cs.
| short ItemDetails.m_ItemUseGridRadius | 
Definition at line 14 of file ItemDetails.cs.
| float ItemDetails.m_ItemUseRadius | 
Definition at line 15 of file ItemDetails.cs.