A 2D Farming RPG
This is just a simple 2D farming RPG game
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This class holds information of items. More...
Data Fields | |
string | m_ItemDescription |
string | m_ItemLongDescription |
Sprite | m_ItemSprite |
short | m_ItemUseGridRadius |
float | m_ItemUseRadius |
int | m_ItemCode |
ItemType | m_ItemType |
bool | m_IsStartingItem |
bool | m_CanPickedUp |
bool | m_CanBeDropped |
bool | m_CanBeEaten |
bool | m_CanBeCarried |
This class holds information of items.
Definition at line 7 of file ItemDetails.cs.
bool ItemDetails.m_CanBeCarried |
Definition at line 23 of file ItemDetails.cs.
bool ItemDetails.m_CanBeDropped |
Definition at line 21 of file ItemDetails.cs.
bool ItemDetails.m_CanBeEaten |
Definition at line 22 of file ItemDetails.cs.
bool ItemDetails.m_CanPickedUp |
Definition at line 20 of file ItemDetails.cs.
bool ItemDetails.m_IsStartingItem |
Definition at line 19 of file ItemDetails.cs.
int ItemDetails.m_ItemCode |
Definition at line 16 of file ItemDetails.cs.
string ItemDetails.m_ItemDescription |
Definition at line 9 of file ItemDetails.cs.
string ItemDetails.m_ItemLongDescription |
Definition at line 10 of file ItemDetails.cs.
Sprite ItemDetails.m_ItemSprite |
Definition at line 12 of file ItemDetails.cs.
ItemType ItemDetails.m_ItemType |
Definition at line 17 of file ItemDetails.cs.
short ItemDetails.m_ItemUseGridRadius |
Definition at line 14 of file ItemDetails.cs.
float ItemDetails.m_ItemUseRadius |
Definition at line 15 of file ItemDetails.cs.