A 2D Farming RPG
This is just a simple 2D farming RPG game
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SO_GridProperties Class Reference

This ScriptableObject object asset will contain all the information of each scene. More...

Inheritance diagram for SO_GridProperties:
Inheritance graph
Collaboration diagram for SO_GridProperties:
Collaboration graph

Data Fields

SceneName m_SceneName
 Scene name. More...
 
int m_GridWidth
 Tile map may vary in sizes. Therefore, this defins the width. More...
 
int m_GridHeight
 Tile map may vary in sizes. Therefore, this defins the height. More...
 
int m_OriginX
 Always describes bottom left corner. More...
 
int m_OriginY
 
List< GridPropertym_GridPropertyList
 For every grid, we read our tilemap and add to this list. More...
 

Detailed Description

This ScriptableObject object asset will contain all the information of each scene.

Definition at line 8 of file SO_GridProperties.cs.

Field Documentation

◆ m_GridHeight

int SO_GridProperties.m_GridHeight

Tile map may vary in sizes. Therefore, this defins the height.

Definition at line 17 of file SO_GridProperties.cs.

◆ m_GridPropertyList

List<GridProperty> SO_GridProperties.m_GridPropertyList

For every grid, we read our tilemap and add to this list.

Definition at line 25 of file SO_GridProperties.cs.

◆ m_GridWidth

int SO_GridProperties.m_GridWidth

Tile map may vary in sizes. Therefore, this defins the width.

Definition at line 14 of file SO_GridProperties.cs.

◆ m_OriginX

int SO_GridProperties.m_OriginX

Always describes bottom left corner.

Definition at line 20 of file SO_GridProperties.cs.

◆ m_OriginY

int SO_GridProperties.m_OriginY

Definition at line 21 of file SO_GridProperties.cs.

◆ m_SceneName

SceneName SO_GridProperties.m_SceneName

Scene name.

Definition at line 11 of file SO_GridProperties.cs.


The documentation for this class was generated from the following file: