A 2D Farming RPG
This is just a simple 2D farming RPG game
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This ScriptableObject object asset will contain all the information of each scene. More...
Data Fields | |
SceneName | m_SceneName |
Scene name. More... | |
int | m_GridWidth |
Tile map may vary in sizes. Therefore, this defins the width. More... | |
int | m_GridHeight |
Tile map may vary in sizes. Therefore, this defins the height. More... | |
int | m_OriginX |
Always describes bottom left corner. More... | |
int | m_OriginY |
List< GridProperty > | m_GridPropertyList |
For every grid, we read our tilemap and add to this list. More... | |
This ScriptableObject object asset will contain all the information of each scene.
Definition at line 8 of file SO_GridProperties.cs.
int SO_GridProperties.m_GridHeight |
Tile map may vary in sizes. Therefore, this defins the height.
Definition at line 17 of file SO_GridProperties.cs.
List<GridProperty> SO_GridProperties.m_GridPropertyList |
For every grid, we read our tilemap and add to this list.
Definition at line 25 of file SO_GridProperties.cs.
int SO_GridProperties.m_GridWidth |
Tile map may vary in sizes. Therefore, this defins the width.
Definition at line 14 of file SO_GridProperties.cs.
int SO_GridProperties.m_OriginX |
Always describes bottom left corner.
Definition at line 20 of file SO_GridProperties.cs.
int SO_GridProperties.m_OriginY |
Definition at line 21 of file SO_GridProperties.cs.
SceneName SO_GridProperties.m_SceneName |
Scene name.
Definition at line 11 of file SO_GridProperties.cs.