1using System.Collections.Generic;
4[CreateAssetMenu( fileName =
"so_GridProperties", menuName =
"Scriptable Objects/Grid Properties" )]
SceneName
Describes different scenes.
This ScriptableObject object asset will contain all the information of each scene.
int m_OriginX
Always describes bottom left corner.
List< GridProperty > m_GridPropertyList
For every grid, we read our tilemap and add to this list.
SceneName m_SceneName
Scene name.
int m_GridWidth
Tile map may vary in sizes. Therefore, this defins the width.
int m_GridHeight
Tile map may vary in sizes. Therefore, this defins the height.