A 2D Farming RPG
This is just a simple 2D farming RPG game
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GridProperty.cs
Go to the documentation of this file.
1[System.Serializable]
5public class GridProperty
6{
7
10
14
15 public bool m_GridBoolValue = false;
16
23 public GridProperty( GridCoordinate gridCoordinate, GridBoolProperty gridBoolProperty, bool gridBoolValue )
24 {
25 this.m_GridCoordinate = gridCoordinate;
26 this.m_GridBoolProperty = gridBoolProperty;
27 this.m_GridBoolValue = gridBoolValue;
28 }
29}
GridBoolProperty
Describes the Grid bool property. Each grid holds following information.
Definition: Enums.cs:95
Holds grid information x and y coordinate.
Holds information about grid of every scene.
Definition: GridProperty.cs:6
bool m_GridBoolValue
Definition: GridProperty.cs:15
GridProperty(GridCoordinate gridCoordinate, GridBoolProperty gridBoolProperty, bool gridBoolValue)
Construuctor to pass in values.
Definition: GridProperty.cs:23
GridBoolProperty m_GridBoolProperty
For example, is this grid diaggable? Is this grid an obstacle? etc...
Definition: GridProperty.cs:13
GridCoordinate m_GridCoordinate
X and Y Axis information.
Definition: GridProperty.cs:9