Here is a list of all struct and union fields with links to the structures/unions they belong to:
- i -
- Init() : Item
- InitialiseGridProperties() : GridPropertiesManager
- Instance : SingletonMonobehaviour< T >
- InstantiateSceneItem() : SceneItemsManager
- InstantiateSceneItems() : SceneItemsManager
- InventoryUpdated() : UIInventoryBar
- ISaveableDeregister() : GridPropertiesManager, ISaveable, SceneItemsManager
- iSaveableObjectList : SaveLoadManager
- ISaveableRegister() : GridPropertiesManager, ISaveable, SceneItemsManager
- ISaveableRestoreScene() : GridPropertiesManager, ISaveable, SceneItemsManager
- ISaveableStoreScene() : GridPropertiesManager, ISaveable, SceneItemsManager
- ISaveableUniqueID : GridPropertiesManager, ISaveable, SceneItemsManager
- iSaveableUniqueID : SceneItemsManager
- IsCursorValidForCommodity() : GridCursor
- IsCursorValidForSeed() : GridCursor
- IsInventoryBarPositionBottom : UIInventoryBar
- ItemCode : Item
- ItemsParentTransform : Tags
- ItemUseGridRadius : GridCursor