1using System.Collections;
2using System.Collections.Generic;
5[CreateAssetMenu(fileName =
"so_AnimationType", menuName =
"Scriptable Objects/Animation/Animation Type")]
PartVariantType
Describes the part variant type
AnimationName
Describes all the animation states
PartVariantColor
Describe the part variant color Currently we don't use that because we don't have the assets with dif...
CharacterPartAnimator
Describes the character part animator. Each body part has a separate animator
Create a scriptable animation type. This objects holds infomration about animation variants.
AnimationName m_AnimationName
CharacterPartAnimator m_CharacterPart
PartVariantColor m_PartVariantColor
PartVariantType m_PartVariantType
AnimationClip m_AnimationClip