1using System.Collections;
12 [SerializeField]
private GameObject
m_Load;
38 yield
return new WaitForSeconds(4f);
43 yield
return new WaitForSeconds(3f);
Display a message when starting the app and then destroy it.
IEnumerator ShowStartingMessage()
Show the starting message and thank you message. Then destroy the entire object because we no longer ...
GameObject m_Load
Reference to the panel.
void Awake()
Gets called when object is loaded Activate the start message coroutine
GameObject m_ThankMessage
Reference to the thenk you message.
GameObject m_StartMessage
Reference to the starting message.