HoloLens 2 Gait Training
The purpose of this project is to create gait training application.
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Defines the functionality of the hand-bound UI. More...
Public Member Functions | |
void | ToggleAvatarUI () |
Toggle Avatar UI You can toggle this UI via voice command or hand-bound menu. More... | |
void | ToggleNoiseUI () |
Toggle Noise UI You can toggle this UI via voice command or hand-bound menu. More... | |
void | ToggleNoiseDataPanel () |
Toggle Noise Data Panel You can toggle this UI via voice command or hand-bound menu. More... | |
void | ToggleDiagnosticProfiler () |
Toggle Diagnostic profiler which shows memory and frame rates. Mapped to the 3rd button in hand bound UI. More... | |
void | ToggleMesh () |
Toggle SpartialMesh Activate by wireframe button located above the avatar panel. More... | |
Private Attributes | |
GameObject | m_ParentAvatarUI |
Reference to the parent object of Avatar UI. More... | |
GameObject | m_NoiseUI |
Reference to the parent object of Noise UI. More... | |
GameObject | m_NoiseDataPanel |
Reference to the parent object of Noise Data Panel. More... | |
bool | m_IsMeshToggled = true |
Toggle the mesh visibility. More... | |
bool | m_ToggleDiagnosticFlag = false |
Toggle the diagnostic system. More... | |
Defines the functionality of the hand-bound UI.
Definition at line 8 of file ToggleUIVisibility.cs.
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Toggle Avatar UI You can toggle this UI via voice command or hand-bound menu.
Definition at line 27 of file ToggleUIVisibility.cs.
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inline |
Toggle Diagnostic profiler which shows memory and frame rates. Mapped to the 3rd button in hand bound UI.
Definition at line 56 of file ToggleUIVisibility.cs.
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inline |
Toggle SpartialMesh Activate by wireframe button located above the avatar panel.
Definition at line 72 of file ToggleUIVisibility.cs.
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Toggle Noise Data Panel You can toggle this UI via voice command or hand-bound menu.
Definition at line 45 of file ToggleUIVisibility.cs.
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Toggle Noise UI You can toggle this UI via voice command or hand-bound menu.
Definition at line 36 of file ToggleUIVisibility.cs.
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Toggle the mesh visibility.
Definition at line 20 of file ToggleUIVisibility.cs.
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Reference to the parent object of Noise Data Panel.
Definition at line 17 of file ToggleUIVisibility.cs.
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Reference to the parent object of Noise UI.
Definition at line 14 of file ToggleUIVisibility.cs.
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Reference to the parent object of Avatar UI.
Definition at line 11 of file ToggleUIVisibility.cs.
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Toggle the diagnostic system.
Definition at line 23 of file ToggleUIVisibility.cs.