HoloLens 2 Gait Training
The purpose of this project is to create gait training application.
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ToggleUIVisibility Class Reference

Defines the functionality of the hand-bound UI. More...

Inheritance diagram for ToggleUIVisibility:
Inheritance graph
Collaboration diagram for ToggleUIVisibility:
Collaboration graph

Public Member Functions

void ToggleAvatarUI ()
 Toggle Avatar UI You can toggle this UI via voice command or hand-bound menu. More...
 
void ToggleNoiseUI ()
 Toggle Noise UI You can toggle this UI via voice command or hand-bound menu. More...
 
void ToggleNoiseDataPanel ()
 Toggle Noise Data Panel You can toggle this UI via voice command or hand-bound menu. More...
 
void ToggleDiagnosticProfiler ()
 Toggle Diagnostic profiler which shows memory and frame rates. Mapped to the 3rd button in hand bound UI. More...
 
void ToggleMesh ()
 Toggle SpartialMesh Activate by wireframe button located above the avatar panel. More...
 

Private Attributes

GameObject m_ParentAvatarUI
 Reference to the parent object of Avatar UI. More...
 
GameObject m_NoiseUI
 Reference to the parent object of Noise UI. More...
 
GameObject m_NoiseDataPanel
 Reference to the parent object of Noise Data Panel. More...
 
bool m_IsMeshToggled = true
 Toggle the mesh visibility. More...
 
bool m_ToggleDiagnosticFlag = false
 Toggle the diagnostic system. More...
 

Detailed Description

Defines the functionality of the hand-bound UI.

Definition at line 8 of file ToggleUIVisibility.cs.

Member Function Documentation

◆ ToggleAvatarUI()

void ToggleUIVisibility.ToggleAvatarUI ( )
inline

Toggle Avatar UI You can toggle this UI via voice command or hand-bound menu.

Definition at line 27 of file ToggleUIVisibility.cs.

◆ ToggleDiagnosticProfiler()

void ToggleUIVisibility.ToggleDiagnosticProfiler ( )
inline

Toggle Diagnostic profiler which shows memory and frame rates. Mapped to the 3rd button in hand bound UI.

Definition at line 56 of file ToggleUIVisibility.cs.

◆ ToggleMesh()

void ToggleUIVisibility.ToggleMesh ( )
inline

Toggle SpartialMesh Activate by wireframe button located above the avatar panel.

Definition at line 72 of file ToggleUIVisibility.cs.

◆ ToggleNoiseDataPanel()

void ToggleUIVisibility.ToggleNoiseDataPanel ( )
inline

Toggle Noise Data Panel You can toggle this UI via voice command or hand-bound menu.

Definition at line 45 of file ToggleUIVisibility.cs.

◆ ToggleNoiseUI()

void ToggleUIVisibility.ToggleNoiseUI ( )
inline

Toggle Noise UI You can toggle this UI via voice command or hand-bound menu.

Definition at line 36 of file ToggleUIVisibility.cs.

Field Documentation

◆ m_IsMeshToggled

bool ToggleUIVisibility.m_IsMeshToggled = true
private

Toggle the mesh visibility.

Definition at line 20 of file ToggleUIVisibility.cs.

◆ m_NoiseDataPanel

GameObject ToggleUIVisibility.m_NoiseDataPanel
private

Reference to the parent object of Noise Data Panel.

Definition at line 17 of file ToggleUIVisibility.cs.

◆ m_NoiseUI

GameObject ToggleUIVisibility.m_NoiseUI
private

Reference to the parent object of Noise UI.

Definition at line 14 of file ToggleUIVisibility.cs.

◆ m_ParentAvatarUI

GameObject ToggleUIVisibility.m_ParentAvatarUI
private

Reference to the parent object of Avatar UI.

Definition at line 11 of file ToggleUIVisibility.cs.

◆ m_ToggleDiagnosticFlag

bool ToggleUIVisibility.m_ToggleDiagnosticFlag = false
private

Toggle the diagnostic system.

Definition at line 23 of file ToggleUIVisibility.cs.


The documentation for this class was generated from the following file: